A Gamasutra City of Heroes® Retrospective!

Aug

19

A Gamasutra City of Heroes® Retrospective!

Gamasutra managed to sit down Art Lead, David "Noble Savage" Nakayama and Senior Development Producer, Jesse "Ghost Falcon" Caceres to talk about the game's eventful past six years. This resulted in an interview that gives an exciting in-depth look at CoH's history -- from the product's launch in 2004 to the release of City of Heroes Going Rogue, it covers it all!

Visit Gamasutra to read City of Heroes: Secrets to Six Years of Success and learn about everything from the vital role our community has played in the success of the City of Heroes franchise to the challenges that were part of transitioning comic book art from the page to the computer screen. Enjoy!